If you need detailed information about computer graphics in general or
a specific program then check out the following books. Provided to you
In
Association with Amazon.com.
Real-Time Rendering 2nd Edition (RTR2) is the sequel to
one of the best graphics books available. RTR2 is updated to include
coverage of shaders, non-photorealistic rendering, curved surfaces,
and more. Like the original, RTR2 usually describes techniques in
basic detail and refers the reader to papers where they can get
more information. This is a good way to learn the algorithms without
getting confused. Real-time Rendering 2nd Edition is useful
for hardware and software developers.
Click here
to buy or read more about Real-Time Rendering 2nd Edition.
Computer Graphics: Principles and Practice is a very detailed
book (1175 pages). It is definitely not for beginners. If you're
an advanced user looking for detailed information on algorithms
and concepts then you should check it out. Many consider this book
to be an industry bible.
A more introductory, and less expensive, version of Computer Graphics:
Principles and Practice is also available.
Click here
to find out more.
[digital] Lighting & Rendering is as much an artistic
book as it is a computer book. Author Jeremy Birn doesn't focus
on one software package. Instead he provides general techniques
to create great looking images with a computer. Even an experienced
computer artist should pick up some valuable tips.
The book's lessons are enhanced by brilliant color images.
Click here
to buy or read more about this book.
This last book isn't about graphics, but its topic is relevant
to graphics and everyday life. Two stories stood out as I read How
To Get Ideas. One showed that it is better to come up with a
lot of ideas that might not be perfect, instead of looking for one
perfect idea. Quantity, not quality matters most when you start
brainstorming. Once you get the ball rolling the ideas keep coming.
The second story showed that simple, inexpensive ideas are often
the best. Read How To Get Ideas to learn how an office building
used mirrors to avoid installing an additional elevator. Click here
to buy or read more about this highly recommended book.
Inside 3D Studio MAX 3: Modeling, Materials, and Rendering is a
solid book that teaches many techniques. The modeling sections are
especially helpful. The book starts with general modeling concepts
and then splits the discussion into more specific topics like high
detail modeling, real time game modeling, architecture, and character
modeling. A great book for beginners to experts.
Examples are included. Click here
to buy or read more about this book.
3D Studio MAX 2 Effects Magic is intended to be a reference
book. It uses tutorials to teach users how to create movie style
special effects in 3D Studio MAX. Its sections include: Water Effects,
Space Effects, Atmospheric and Terrestrial Realism, Explosions and
Pyrotechnics. A basic knowledge of MAX is recommended.
Every page is in color. An included CD ROM contains textures, models,
and examples for all the effects. Click here
to buy or read more about this book.